Started working on my game again after putting it off for some time. I got stuck a while back trying to get certain things functional and so I took a bit of a break from it to try and reset my brain. Recently, I got the idea to completely scrap the menu I had created (was a bit weird and buggy) and then re-created it with some better, more reliable code.
Then I got stuck yet again and mulled and mulled until I finally solved yet another problem just last night. I think I'm actually having more fun solving little problems here and there now than creating actual game content so far, lol. But it's fun, because I'm pushing myself to come up with new ideas and then seeing if I can actually get those ideas to work. In the process, I'm learning a l…Read more >
For the past month now, I've been working on and off on my own fantasy text adventure game for Petit Computer on my Nintendo 3DS. I've been pushing myself to try new things in BASIC that I'd never even considered doing before and it's a rewarding experience whenever I add something new to the project and it works.
I've got a bit of a ways to go yet, as the game is still in alpha, but it's looking good so far. There's an intro, a full menu, lore, instructions and a game start page with its own original graphic. After that, there's 3 branching stories that follow either a wizard, a warrior or a wanderer. You decide who your character is and follow the story from there.
It's basically a choose-your-own-adventure type game, but I'm hoping to spic…Read more >