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Back at work on Smilyde since the algorithm for clearing chains in my 'dream' game of making robots wasn't panning out no matter how many methods I tried.  :(  It's not forgotten, so I'll return when I have more mettle.


At any rate, I added destructible environments and 'column' type walls to the engine as well as fixed a save/load bug I wasn't aware of until I started touching on the reserved map variables.  :)  At any rate, I'm currently building the overall game world maps right now since I've not done a single bit of actual game design yet...


Fun times.

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