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Petit Computer Wiki

Unofficial Chat September 23, 2013

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6:08
Sparkystream
it has 69 beeps
all with a name and fully functional
in the final version all 263 beeps will be in it.
6:09
TwinArmageddonz
im working on completely remaking the colossal titan
6:09
Sparkystream
if i ever finishing
oh its being updated soon?
6:09
TwinArmageddonz
http://www.youtube.com/watch?v=G6Ul6-maFak skip to 3:00
6:09
Sparkystream
kk
6:09
TwinArmageddonz
with the complete remake its definitely not coming soon
6:10
Sparkystream
kk
Welcome to the Petit Computer Wiki chat 
6:14
Sparkystream
hi random
6:15
GimmeMoreCoinz
hi
oh man
6:15
TwinArmageddonz
hi
6:15
GimmeMoreCoinz
porting this minecraft project to pc is kind of hard
but I had an idea
theres already sort of a chat systme
but I have a server system etc already made
a few of them
I can make this multiplayer over LAN
pretty easily..
6:16
TwinArmageddonz
o:
6:16
GimmeMoreCoinz
once I get some of the features working
then it can be real multiplayer minecraft
I'd have to add some functions like a server_confirm_block_place
server_confirm_block_break
and permissions
6:16
TwinArmageddonz
are you manually porting it or are you using a program?
6:16
Sparkystream
on ptc?
6:16
GimmeMoreCoinz
manually
6:16
TwinArmageddonz
o
6:16
GimmeMoreCoinz
no on pc
I'm manually porting it it's the only way to port such a specialized project
because
for some features
I will literally have to re code everything
Until my petit computer emulator is done
things like this
IF T$="&" THEN GOTO @COLR  Error in <Main.pba>, 669, Label 'goto' is Not Defined
6:19
TwinArmageddonz
O.o
6:19
GimmeMoreCoinz
I could make a quick code converter where it searches for things and does an auto replace.
but it wouldn't create executable code
playbasic doesn't use @ for labels
it just uses
mylabel:
so I have to rename alot of this
Oh. One annoying thing. There's @S and also S as a variable. Playbasic doesn't like that. If you name something a label you can't use it as a variable or for anything else.
I had rename some things for instance @LOOP had to be renamed @LOOP2
6:21
TwinArmageddonz
O.o
6:21
GimmeMoreCoinz
this doesn't work in playbasic
goto mylabel  mylabel:  mylabel=13  goto main
because it's already used for something
6:22
Sparkystream
um
is the basic just like ptc?
*play basic basic
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6:33
Sparkystream
'~'
http://i.imgur.com/0Bm2yzj.png
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6:40
GimmeMoreCoinz
the chat froze again
playbasic is basic
but it's not exactly the same it's similiar
there's a few things that are way easier to do in it
6:41
Sparkystream
is there a way to port games from it to ptc?
6:41
GimmeMoreCoinz
by hand
6:42
Sparkystream
'o'
6:42
GimmeMoreCoinz
but I'm creating a code generator which will be similiar to rpg maker but not as limited to the genre of game.
6:42
Sparkystream
well,is there a way i can help?
6:42
GimmeMoreCoinz
I'm not sure. Uhh..
start learning how to program in playbasic and in petit computer, read the petit computer function guide. and learn about how screen coordinates work.
6:43
Sparkystream
ive already started learning ptc
6:43
GimmeMoreCoinz
ok
keep on that for now
dont overwhelm yourself.
and when you've learned enough start learning playbasic
actually.
6:43
Sparkystream
my 2nd program has been made today
6:43
GimmeMoreCoinz
that gives me an idea
6:43
Sparkystream
http://i.imgur.com/0Bm2yzj.png
6:43
GimmeMoreCoinz
I'll write a petit computer TO playbasic porting guide
6:44
Sparkystream
KK
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6:45
TwinArmageddonz
hello mr lego
6:45
Legos-Meister
Hi.
6:45
Sparkystream
hi lego
PRINT"DO I KNOW YOU?
oopds
*oops
6:46
Legos-Meister
I don't think so.
6:46
Sparkystream
kk
6:46
TwinArmageddonz
no you did it wrong
6:46
Sparkystream
are u new here?
6:46
TwinArmageddonz
it's INPUT "Do I know you";ANSWER$
that way he can answer
6:47
Sparkystream
I know
thats why i said oops
but he answered b4 i could make the inpurt
*input
6:47
TwinArmageddonz
k
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6:52
Sparkystream
http://i.imgur.com/0Bm2yzj.png
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6:53
GimmeMoreCoinz
the chat keeps crashing
hi lumage
6:53
Lumage
Oh hello.
6:53
TwinArmageddonz
brb
6:54
GimmeMoreCoinz
oh my god.. this source is a mess.
i'll have to literally re write it once I get playbasic to render the ray casted parts
>.<
it may as well not even be a port at this point there's so much that won't work
6:55
Lumage
hmm? for what?
6:56
GimmeMoreCoinz
minecraft DS the petit computer game by Iamaperson
6:56
Lumage
ah. I see.
6:57
GimmeMoreCoinz
the chat's lagging so bad for me.
6:57
Lumage
I wonder how well Scratch could be translated to SmileBASIC
6:57
GimmeMoreCoinz
ok for some reason turning on the chat again made my cpu fan speed up
this thing is actually frustrating me...
I didn't think the code would use so many AND statements in one line..
most of that will be totally re written.
6:59
Lumage
I wish IF statements could use : to act as another result
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7:06
GimmeMoreCoinz
I almost have
down to line 1200 now
THERES ALOT commented out
most of those subroutines
have to be re coded from the ground
to actually work in playbasic
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7:14
GimmeMoreCoinz
SHE COMPILES
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7:14
GimmeMoreCoinz
MINECRAFT DS COMPILES (sort of)
7:14
Starwin321
Yo
7:15
GimmeMoreCoinz
uploading image to imgur
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7:15
GimmeMoreCoinz
PERSON!
7:15
IAmAPerson620
wassup
7:15
GimmeMoreCoinz
I finally got it to execute
7:15
IAmAPerson620
i saw
up there
^ |
7:16
GimmeMoreCoinz
i'm so excited i'm half shaking omg
http://imgur.com/RD2SBEd
7:16
IAmAPerson620
it works?
7:16
GimmeMoreCoinz
now I need to know something very important about it's source code.
7:16
IAmAPerson620
yesh?
7:16
GimmeMoreCoinz
What part of the code actually draws the lines for the raycasting
is it where I see the gfill?
7:17
IAmAPerson620
yes
it doesnt actually draw any lines
it directly fills that area with colour
also
since its running on PC
you can change where the quality says Q=5 to Q=1 and where it says Q=2 that can also be Q=1
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7:20
IAmAPerson620
hi
GimmeMoreCoinz has joined the chat. 
7:20
GimmeMoreCoinz
the chat keeps lagging.
ok. question for ya
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7:21
IAmAPerson620
yes?
7:21
GimmeMoreCoinz
Where in the code does it read the texture I saw load and read texture but I need the raw data formats for this to work properly.
you have this array named TEX and it's being troublesome
7:21
IAmAPerson620
hmmmm
7:21
GimmeMoreCoinz
I have overflow errors and out of range errors
keep in mind I've commented out alot and may have mistakenly commented out something that sets it
7:21
IAmAPerson620
find where it says LOAD"GRP:MCDS8X",0
7:21
GimmeMoreCoinz
In your texture loading code do you fill the texture array with color data
okay.
btw that has no hope of working in playbasic XD
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7:22
IAmAPerson620
make sure you did DIM TEX(80,8)
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7:22
GimmeMoreCoinz
It's there.
7:22
IAmAPerson620
ok
how do arrays dim in playbasic?
7:22
TwinArmageddonz
Sie sind das Essen und wir sind die Jäger!
7:22
GimmeMoreCoinz
Here's what's working so far
You do dim
7:22
IAmAPerson620
hallo twin!
7:22
TwinArmageddonz
hello
7:23
GimmeMoreCoinz
and playbasic supports multidimensional arrays
7:23
IAmAPerson620
wie ist du?
k
7:23
GimmeMoreCoinz
I could even do dim myarray(128, 128, 128, 128) if I wanted
7:23
IAmAPerson620
...
woa
4D?!?!
7:23
TwinArmageddonz
persson translate my message
7:23
IAmAPerson620
YAYA
7:23
GimmeMoreCoinz
pretty well whatever I wish
now I want to manually fill the texture array for the menu with textures..
here's what is working so far
the menu loads
7:23
IAmAPerson620
authority is this ??? and we are the ???
7:23
GimmeMoreCoinz
the different captions at start up cycle
LOL C++ free!
7:24
IAmAPerson620
yes
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7:24
TwinArmageddonz
they are the prey and we are the hunters
7:24
IAmAPerson620
bonchoi made that
oohhhh i was close
somewhat
7:24
TwinArmageddonz
close
7:24
IAmAPerson620
or as we would say
etwas
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7:26
TwinArmageddonz
have you played aottg
7:26
IAmAPerson620
no
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7:26
GimmeMoreCoinz
the chat bugged again
7:26
IAmAPerson620
hmmm
7:27
GimmeMoreCoinz
so let's see person
I found if button() and 512 then BS=1 or something like that
is that to start the game
7:27
TwinArmageddonz
im trying to make it more like this http://www.youtube.com/watch?v=G6Ul6-maFak skip to 3:00
7:27
IAmAPerson620
that...
lemme see
i remember that
ahhh
7:28
GimmeMoreCoinz
it froze the menu
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7:28
GimmeMoreCoinz
when I activated it
and linked it to the enter key
i'm missing a vsync somewhere it's jumping
7:28
IAmAPerson620
it means that you are about to place a block
bs=block set
i think
so if you're pressing the button then it says "ok we gotta do some tests"
then it tests for layer, block, collision, etc
and if it all checks out ok
then it places the block
7:30
TwinArmageddonz
Category:Petit Art Series bot-tris is gonna win the contest
7:31
GimmeMoreCoinz
mkay
now can you explain this? XD I have it placing random colors for block textures.
7:31
IAmAPerson620
lawl
hmm
7:31
GimmeMoreCoinz
posting screenshot
you'll be surprised that i got this far already
http://imgur.com/ylWp2X4
7:32
IAmAPerson620
so TEX is dimmed as a 2D array ranging from 0-79 on the x and 0-7 on the y
7:32
GimmeMoreCoinz
that's like that because, no textures
ok
7:32
IAmAPerson620
now what error is it returning
?
7:33
GimmeMoreCoinz
this image
http://imgur.com/ylWp2X4
I kind of fixed the error..
7:33
IAmAPerson620
my bad
ok so
7:34
GimmeMoreCoinz
I just need to know your texture storing format so I can create a function to fill the blocks with textures.
7:34
IAmAPerson620
at the beginning of the program
you should see something like this
7:34
GimmeMoreCoinz
oh at the menu screen does it draw a GRP?
7:35
IAmAPerson620
FOR I=0 TO 79 FOR J=0 TO 7 TEX(I,J)=GSPOIT(I,J) NEXT NEXT
and yes it does
7:35
GimmeMoreCoinz
mhm
ok lesse
7:35
IAmAPerson620
but i have VISIBLE 1,0,0,0,0,0 on
so you cant see it
7:36
GimmeMoreCoinz
I seem to be missing the grp file.. hm ok.
7:36
IAmAPerson620
GRP:MCDS8X
7:36
GimmeMoreCoinz
well I commented out each visible command for now since I haven't integrated the layers it's just a mess right now
lol
is that the textures
7:36
IAmAPerson620
MCDS8X? yes
minecraft ds 8x
oh btw how old are you?
7:37
GimmeMoreCoinz
I'm 26 if you really wanna know
xD
7:38
IAmAPerson620
oh
i feel young
14
freshman in high school
7:38
TwinArmageddonz
i feel young
13
7:38
GimmeMoreCoinz
ok so hmmm maybe... I can change the drawing texture commands to drawing images instead o.0 oh wait no.. that wont work because your using raycasting
7:39
IAmAPerson620
yea
7:39
GimmeMoreCoinz
hm... I'll read the pixel data for the textures into a color array
and use the same array
7:39
IAmAPerson620
ok
im about to have to go
7:39
GimmeMoreCoinz
but hve to switch to playbasic's native RGB format
7:39
IAmAPerson620
in 5 minutes
7:39
GimmeMoreCoinz
that's fine I think I got it figured out for now.
7:39
IAmAPerson620
ok thanks!
7:39
GimmeMoreCoinz
I'm going to mess with this alot nad get more working
uncomment
edit
people will be surprised
you know
you could actually go on to keep developing this in playbasic when I'm done porting it
and I can add multiplayer for you
real time multiplayer
do it for the fans!!!!
XD
7:40
IAmAPerson620
FOR THE FANS
i hope they dont take over
anarchy
7:41
GimmeMoreCoinz
lol
they'll be like
WHEN IS THE NEXT minecraft ds for petit computer coming out
lol lol lol lol
for PC
MinecraftDS for petit computer:: FOR PC
^.^
7:41
IAmAPerson620
>.<
7:42
TwinArmageddonz
ANARCHY
all your servers are belong to us
7:42
GimmeMoreCoinz
add this picture to your wiki
and add the section for the pc version person
http://imgur.com/ylWp2X4
7:43
IAmAPerson620
hmmm
7:43
GimmeMoreCoinz
create a section called PORTS
7:43
IAmAPerson620
why are there 2 lines?
7:43
GimmeMoreCoinz
huh?
7:43
IAmAPerson620
on the pic
7:43
GimmeMoreCoinz
textures  :/
7:43
IAmAPerson620
yea
2 rows of textures
7:43
GimmeMoreCoinz
is it meant to look that way
7:43
IAmAPerson620
ill post a pic of the actual game
7:43
GimmeMoreCoinz
yeah ok
7:43
IAmAPerson620
on the forums
7:43
GimmeMoreCoinz
that might help since i haven't tried it yet
7:43
IAmAPerson620
i gtg
bye
7:43
GimmeMoreCoinz
bye
7:44
TwinArmageddonz
bye
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7:47
TwinArmageddonz
i made the horrible mistake of joining a game design class
when i signed up i didnt know it was for people who have never used a computer
7:48
Lumage
Most are, for some reason.
7:48
TwinArmageddonz
its so boring
we just learned today what a sprite is
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8:06
TwinArmageddonz
wtf lumage
8:06
Lumage
wat
Oh. Oops.
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8:08
TwinArmageddonz
omg
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8:18
GimmeMoreCoinz
//SLICE=ABS(COLLY%1-O*(C>0))
I need to understand what %1 means in ptc
its not in the guide
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8:38
Pokeyoshi19
Hai.
8:38
GimmeMoreCoinz
hi
guess what i'm doing
http://i.imgur.com/ylWp2X4.png
Trying to port ds minecraft for petit computer to pc
8:39
Pokeyoshi19
It's useless
...
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8:43
GimmeMoreCoinz
what?
hi sparky
why do you say it's useless pokeyoshi
8:43
Sparkystream
hi
ive goota go in a few seconds
8:44
GimmeMoreCoinz
ugh I should just figure out the raycasting thing instead...
8:44
Sparkystream
My 3rd program has started production
theres one thing stopping me from continueing from the title screen
-+
+how to use mem$
anyways
gtg
8:45
Pokeyoshi19
Porting Minecraft on PTC is nice, but porting Minecraft PTC on PC is useless. But do what you want.
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8:57
Sparkystream
'w'
I fixed my program a teeny bit
just something i didnt like
i put the audio assitant instead of the musical programmer,
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8:57
Sparkystream
ooh!
ill learn to use mem$
by referencing off somebody elses program
ill copy their code
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9:00
TwinArmageddonz
mem$ is easy
mem$ is just a string
9:00
Sparkystream
way too confusing...
hmmm
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9:00
TwinArmageddonz
lets say you want to save a name
9:00
Sparkystream
instead of google
9:00
TwinArmageddonz
NAME$
9:01
Sparkystream
imma go into somebodys program
crossing
9:01
TwinArmageddonz
if you want to save it into a MEM, then you have to put it in the MEM$
9:01
Sparkystream
search MEM$
9:01
TwinArmageddonz
its as easy as MEM$=NAME$
then SAVE"MEM:NAME"
its that easy
9:02
Sparkystream
ok
imma try twins code
9:03
TwinArmageddonz
k
9:07
Sparkystream
saved
9:07
TwinArmageddonz
kk
then to load just write LOAD "MEM;NAME",0 NAME$=MEM$
9:10
Sparkystream
it didnt take me to the save place
but it did load 'w'
9:11
TwinArmageddonz
save place?
9:11
Sparkystream
where i saved
was it supposed to?
9:11
TwinArmageddonz
what do you mean
9:12
Sparkystream
well it saves,and loads,but doesnt really load anything,it kinda just stays where i am,isnt it supposed to take me to where i saved?
9:12
TwinArmageddonz
no
9:12
Sparkystream
oh,ok
9:12
TwinArmageddonz
okay write this INPUT NAME$ MEM$=NAME$ SAVE "MEM:NAME"
9:12
Sparkystream
after load?
or where i saved?
9:13
TwinArmageddonz
then in another program write this LOAD "MEM:NAME",0 NAME$=MEM$ ?NAME$
9:13
Sparkystream
after load
or where i saved
9:13
TwinArmageddonz
what do you mean
9:14
Sparkystream
where should i put the code
under load
9:14
TwinArmageddonz
yes
9:14
Sparkystream
or replace what i previously saved
ok
9:14
TwinArmageddonz
make 2 programs and write what i wrote
to test it
9:14
Sparkystream
i am testing it
i also credited u
9:14
TwinArmageddonz
you dont have to
this is just the BASICs
see what i did there
9:15
Sparkystream
i give credit to anybody who helps me
lolz
ive heard that one b4
okkkk
i guess the mem worked
'w'
thnx twin  :D  
I'm working on my next game
a text adventure
9:19
TwinArmageddonz
ooh nice
will it be all scripted or RND
9:19
Sparkystream
have u checked my newest program'its a big project
itll all be scripted
9:20
TwinArmageddonz
oh
9:20
Sparkystream
I ont get RND
9:20
TwinArmageddonz
RND isnt that hard
9:20
Sparkystream
i dont need it till PTC RAdio tho
i know
RND()
9:20
TwinArmageddonz
it returns a random number from 0 to the number you put -1
9:20
Sparkystream
ok
9:20
TwinArmageddonz
using RND in text adventure is simple
9:21
Sparkystream
i dont need it hugh.'-'
*though
9:21
TwinArmageddonz
for example A=RND(3) IF A==0 THEN @1 IF A==1 THEN @2 IF A==2 THEN @3
9:21
Sparkystream
try my beep test v 1.1
ok
9:21
TwinArmageddonz
it makes it seem less scripted
9:21
Sparkystream
wow
thats cool
lemem write that down actually
so it just "randomly"selects one?
9:22
TwinArmageddonz
yes 
9:22
Sparkystream
ok'when bot asked me recently if i wanted to know'
i shoulda said yes
9:23
TwinArmageddonz
yeah
9:35
Sparkystream
 :/
9:35
TwinArmageddonz
what
9:36
Sparkystream
error goto
9:36
TwinArmageddonz
O.o
9:36
Sparkystream
line 15:
9:36
TwinArmageddonz
what did it say
9:36
Sparkystream
IF A==0 Then goto @1"
thats line 15
9:36
TwinArmageddonz
the error
9:36
Sparkystream
no
9:36
TwinArmageddonz
what did the error say
9:37
Sparkystream
it said Syntax Error (15,GOTO)
9:37
TwinArmageddonz
spelling error?
IF A==0 THEN @1
9:37
Sparkystream
15:IF A++0 THEN GOTO @1
oh
9:38
TwinArmageddonz
omg
9:38
Sparkystream
well most things have then
wait what!?
i entered plus
*==
9:38
TwinArmageddonz
oh
9:38
Sparkystream
no
not in ptc
on here
9:39
TwinArmageddonz
try @A
9:39
Sparkystream
being where it goesto
or the rnd variable
9:39
TwinArmageddonz
got
o
9:39
Sparkystream
kk
???
9:40
TwinArmageddonz
?
9:40
Sparkystream
i deleted the gotos
9:40
TwinArmageddonz
gtg
sorry
9:40
Sparkystream
not the thens
ok,bye
9:40
TwinArmageddonz
ill help you tomorrow
bye
9:40
Sparkystream
kk
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9:40
Sparkystream
im sure ill figure it out
hey random?
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9:52
GimmeMoreCoinz
does anyone know what !map(x, y) is supposed to mean
to me it means MAP(x, y) is equal to 0
9:55
Sparkystream
um i think
Y is the map size from left to right
while
9:56
GimmeMoreCoinz
what i'm trying to understand is what !Map(x, y) mean
does it mean
9:56
Sparkystream
oh
9:56
GimmeMoreCoinz
if not map(x, y)
or does it mean
9:56
Sparkystream
hmmm
9:56
GimmeMoreCoinz
if map(x, y)=0
or does it mean if map(x, y) is out of range
9:56
Sparkystream
What is map set to?
what is x and y's values?
and whats ptc screen side
*size
if the map outranks the screen size without scrolling id guess its out of range,if not,its 0 id assume
but u might want to get somebody better with basic
i was editing a platformer,because i want to make my own
and say x and y values
i edited the value
whihc change
if it went too high
that it was over something
it would say out of range
9:58
GimmeMoreCoinz
map(16, 16)
9:59
Sparkystream
 :/
9:59
GimmeMoreCoinz
no errors
9:59
Sparkystream
i'd assume 0
9:59
GimmeMoreCoinz
I'm trying to port the raycaster
9:59
Sparkystream
hold on
if u want
i can check that platformer
'Parameters
MAPX=128:
MAPY=128:OBJ=5
lemme change to really high'
10:00
GimmeMoreCoinz
it's not really about the X and Y i'm trying to figure out what the explanation mark means.. usually it means NOT but what does not really /mean/
10:00
Sparkystream
and see whats said
then ill make it low and see if it explanations
10:00
GimmeMoreCoinz
chat keeps freezing
10:00
Sparkystream
or makes 0
Hseiken has joined the chat. 
10:01
Hseiken
@coinz if you're using chrome, chats like this hog memory, just right click-reload to clear the memory out.
10:02
Sparkystream
kk
10:02
GimmeMoreCoinz
ty
10:02
Sparkystream
if its too low
10:02
GimmeMoreCoinz
oh hey it works so much faster
omg
So I did this guys
10:02
Sparkystream
itll go out of range
10:03
GimmeMoreCoinz
dim map(5, 5)
X=2 : Y=2 : print !map(x, y)
10:03
Sparkystream
u should be fine
i wonder whats wrong....
maybe the ! means 0
10:04
GimmeMoreCoinz
it prints 1
10:04
Sparkystream
'-'
idk
im just a starter progammer
Hseikens an expert though
ask him
i just fund out he made 3dmazes
which is awesome.'w'
10:05
Hseiken
what's the question coinz?
10:06
Sparkystream
does anyone know what !map(x, y) is supposed to mean to me it means MAP(x, y) is equal to 0
-GimmieMoreCoinz
10:07
Hseiken
! is true or false.
inversion.
according to manual.
10:07
Sparkystream
Hseiken: tsk,tsk,tsk,A common error,the error is (says something completely true and smart).-D-
Meow 'w'
MeowMeowMeow
good copy &paste replaced
idk why i do that
10:08
Hseiken
and in programming false = 0 and true is 1, though some languages have false -1 and true 0.
etc. I think it's there so if a language you're used to is not the same as smilebasic, you can add that so it feels more natural to you.
this is my guess.
I only use ! for not equal, i.e. !=
sorry i can't be more help.
directy copypasta from manual: This operator inverts what is true and false. ! True/False Inversion Symbol * !TRUE is same as FALSE * !FALSE is same as TRUE
10:09
Sparkystream
i think its afk
10:10
Hseiken
i still have some work to do on bot-tris...
10:10
Sparkystream
like what?'w'
making a spark-bot?
XD,lol
jk
10:10
Hseiken
i'll add spark mode where DS becomes electrified with low current electricity making it hard to play cause you'll keep letting go of the DS.  ;)
ultra hard mode.
10:11
Sparkystream
coinz isnt away anymore
lol XD
ill play it
and be a stream
10:11
Hseiken
heh, it'll come with a disclaimer: HS is not responsible for burned fingers, heart issues or broken DS systems as the result of choosing to use his software.
 ;)
10:12
Sparkystream
XD
10:12
Hseiken
can't be paying everyone's possible hospital bills and replacement systems.
10:12
Sparkystream
thats cruel,DX,but very reasonable XD
10:12
Hseiken
i'm about to check out boot bros.
10:12
Sparkystream
boot bros is at 1.2
i made my second prg today
10:13
Hseiken
hmmm...i got .6 that's only version i saw on the page.
10:13
Sparkystream
'o'
oh,wait,ur right
I posted it XD
.6 is the second update released
10:14
Hseiken
btw, the .6 resources image is cropped.
it cuts off, it appears, image 3/5.
qr's are square, that one's not quite a square, so i think it got croppped.
it's okay, i loaded up from the older image.
10:15
Sparkystream
yeah.....
i noticed one to the side got cut
but its not important
u can get it in the thing calc posted
my 2nd game
User blog:Sparkystream/Test Game 2
my first one
User blog:Sparkystream/Test Game
theyre just test things
anyways gtg
cya
Good luck on the engine coinz,
ur like the god of petit
i believe u an acheive this
use those codes and type them to ur best in the computer
u can make the game
what seemed impossible
isnt
nothings impossible if its coinz' coding
cya~
~Bye
Logging out~
~Sparky~
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11:36
Sparkystream
Good Night everybody
~Good Night
Logging Out~
~^w^Sparky^w^~
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