List of Commands
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The following is a list of built-in commands, adapted from the help file:
Contents |
A-D
Edit
ACLS
APPEND string
BEEP [sound effect[, pitch[, volume[, balance] ] ] ]
BGCLIP x start point, y start point, x end point, y end point
BGCLR [Layer]
BGCOPY layer, start point x, start point y, end point x, end point y, transfer destination x, transfer destination y
BGFILL layer, start point x, start point y, end point x, end point y, character number, palette number, horizontal rotation, vertical rotation
BGFILL layer, start point x, start point y, end point x, end point y, screen data
BGFILL layer, start point x, start point y, end point x, end point y, screen data string
BGMPLAY track number, song number[, track volume]
BGMPLAY MML string[, MML string...]
BGMPRG waveform number, A, D, S, R, waveform string
BGMSET song number, MML string[, MML string...]
BGMSETV track number, variable number, value
BGMSTOP [track number[, fade time] ]
BGOFS layer, x, y[, interpolation time]
BGPAGE screen
BGPUT layer, x, y, character number, palette number, horizontal rotation, vertical rotation
BGPUT layer, x, y, screen data
BGPUT layer, x, y, screen data string
BGREAD (layer, x, y), CHR, PAL, H, V
BGREAD (layer, x, y), SC
BGREAD (layer, x, y), SC$
BREPEAT button ID[, start time, interval]
CHRINIT character name
CHRREAD (character name, character number), C$
CHRSET character name, character number, graphic string
CLEAR
CLS
COLINIT color bank name, color number
COLOR palette number
COLREAD (color bank name, color number), R, G, B
COLSET color bank name, color number, color data string
CONT
DATA data[, data...]
DELETE string
DIM variable(dimension 1[, dimension 2])
DTREAD (string), variableY, variableM, variableD
E-H
Edit
END
EXEC string
FILES [resource name[, resource name...]]
FOR (TO, STEP, NEXT)
GCIRCLE x, y, radius[, color[, initial angle, final angle]]
GCLS [color]
GCOLOR color number
GCOPY [transfer page,] start point x, start point y, end point x, end point y, transfer destination x, transfer destination y, copy mode
GDRAWMD status
GOTO @label
GOTO string variable
GPAGE screen[, drawing page, display screen]
GPAINT x, y[, color[, border color]]
GPRIO number
GPUTCHR x, y, character name, number, palette number, scale
I-L
Edit
ICONCLR [icon position]
ICONSET icon position, icon number
IF (THEN, ELSE)
INPUT [string;] [variable[, variable...]]
KEY number, string
LINPUT [string;] string variable
LIST [line number]
LIST @label
LOAD string[, display control]
LOCATE x,y
M-P
Edit
NEW
ON (GOTO, GOSUB)
PNLSTR x coordinate, y coordinate, string[, palette number]
PNLTYPE panel name
PRINT value[; value[, value...]]
Q-T
Edit
READ variable 1[, variable 2...]
REBOOT
RECVFILE string
REM comment
RENAME string 1, string 2
RESTORE @label
RESTORE string variable
RSORT start point, number of elements, array 1[, array 2...]
RUN
SAVE string
SENDFILE string
SORT start point, number of elements, array 1[, array 2...]
SPANGLE control number, angle[, interpolation time, change direction]
SPANIM control number, number of frames, time[, loop]
SPCHR control number, sprite character number[, palette number, horizontal rotation, vertical rotation, order of precedence]
SPCLR [control number]
SPCOL control number, x, y, w, h, scale adjustment[, group]
SPCOLVEC control number[, displacement x, displacement y]
SPHOME control number, x, y
SPOFS control number, x, y[, interpolation time]
SPPAGE screen
SPREAD (control number), X, Y[, A, S, C]
SPSCALE control number, scale[, interpolation time]
SPSET control number, sprite character number, palette number, horizontal rotation, vertical rotation, order of precedence[, width, height]
SPSETV control number, variable number, value
STOP
SWAP variable, variable
TMREAD (string), variableH, variableM, variableS
U-Z
Edit
VISIBLE console, panel, BG0, BG1, SPRITE, 256 color graphics
VSYNC frame number
WAIT frame number
other
Edit
? (PRINT)
' (REM)